Staffs of power: these magical staffs can snatch opponents magic's out of the air and use them to charge themselves,
and then return it as a rain of fire, a bolt of lighting or a burst of deadly magical energy, becoming both a powerful
defensive and offensive weapon in this manner. some of the staffs can do any of the effects listed some just one, and
even others have more and varied powers, discuss the one you find with Reality to find it's powers and limitations.
(though sometimes nothing but experimentation will do)
Staf of lightning, Staff of fire, staff of Missles: these staves
are limited but very useful each able to send devestating blasts of the type of magic they are attuned to at an opponent usually
a certain number of times each day then it must recharged from the ambient magic in the air.
Staff or elemental
command: this staff will give the weilder a control over and elemental form, Air, Water, Fire or Earth allowing the
mage to summon and control an elemental of great power to fight at their side, each one though has only a certain amount of
times that is can be used and when they are gone the staff vanishes in a burst of the element that it is attuned to.
Staves: there are many such that Mages have created over the years and each has different powers and properties, if
you find a staff somewhere that you don't recognize from the descriptions above, then experimentation or perhaps magical seeking
may tell you what it's abilities are.