Citizenship is an important part of life and daily interaction, even online. Often a Gorean will be asked what
city he or she is from, which is the same thing as asking who one "shares a Home Stone" with. Those without a city are considered
by most Goreans to be outlaws and therefore, enemies. Since many newcomers to Go are understandably ill- informed about the
various cities of Gor, I have included here a brief listing of some of the better known Gorean City-States and settlements,
as well as their Earth equivalents to give you some idea of what each is like. Keep in mind that Gorean technology is far
greater than that found on Earth during the period of classical antiquity; still, the equivalents are given just to give you
some frame of reference upon which to base your choice of city and Home Stone. In addition, keep in mind that the city you
choose may influence who your friends are, as well as those who are your enemies.
This is the largest and most populous city on Gor. It is similar in many respects to the city of Rome
upon ancient Earth. Citizens of Ar tend to be the most civilized and technologically developed of Goreans, and Ar is a cultural
center for much of Gor, setting the prevaling fashions in many other cities. Ar is at war with its ancient enemy, the island
Ubarate of Cos.
Also known as "The Towers of the Morning," this city was once destroyed but has long since been rebuilt.
It is a cultural center similar to Ar, but its citizenry is known for their fierce love of independence. The city produces
many excellent Warriors. It is somewhat similar to the city of Athens during the Hellenistic Period of ancient Greech, on
Earth. Ko-ro-ba is in a perpetual state of semi-war with the city of Treve.
Often referred to as "the Ar of the south," it is the largest of the southern Gorean cities. A walled
city of the southern coastal plains, it was once conquered by the Nomadic Tribes of the Wagon Peoples, but has long since
been rebuilt. It is an opulant trade center similar in many ways to Constantinople on ancient Earth.
An alliance of several cities which all exist on the island of Cos. It is known for its famous wines
and its vast fleets of trading ships, as well as its imperialistic tendencies. It is at war with the city of Ar, and along
with its ally the Ubarate of Tyros it is currently at war with the city of Port Kar. Similar in certain respects to the ancient
Earth Minoan culture.
Once controlled by a a total gynocracy, it is still governed by a female ruler, or "Tatrix." The male
portion of the population has long since regained control over the city, and with the exception of the Tatrix, Tharna is ruled
almost entirely by men. There are few freewomen in the city of Tharna, the entire female population consisting almost completely
of female slaves. Tharna, and its sister-city of Argentum to the south, are known for their silver mines and production of
that metal. Tharnan Warriors can be distinguished by their blue helmets. Tharnan males are recognized by the two yellow
cords they wear tucked in their belts, to bind slaves. Similar in some ways to the ancient Earth city of Carthage.
An alliance of several cities which all exist on the island of Tyros. Known for its great fleets of
raiding ships. Along with its ally the Ubarate of Cos it is currently at war with the city of Port Kar. Similar in certain
respects to the ancient Earth island of Crete.
A port city located on the shores of the Tamber gulf, at the coastal edge of Thassa (the sea). Its precise
location is open for conjecture, as it guards its privacy tenaciously. Surrounded on the landward side by the vast Vosk Delta
Marshes, it is virtually inaccessible except by ship or tarnback. Known as a den of thieves and pirates, its raiding fleets
are among the most feared upon Gor. Squalid and decadent, and often virtually lawless. Similar to the pirate cities of the
Barbary coast during the Golden age of Piracy on Earth, and to Dakar on the Gold Coast of Africa during her slave trading
Walled northern city-state, allied with Ko-ro-ba, which occupies the strategic juncture of the Vosk
and Olni rivers. A freshwater port, it is otherwise typical of the mighty walled settlements of central civilized Gor. Known
for its skilled Warriors, excellent sailors, and superbly trained slaves. Similar to any of the walled city-states of ancient
A hidden city in the Voltai Mountains, accessible only by Tarnback. It has little or no agriculture,
and exists solely through raiding and warfare. Known for its fierce independence, its love of warfare and its superb tarnsmen.
Currently at war with practically everyone, notably the city of Ko-ro-ba. Many years ago it was the target of a retributory
tarn strike by the forces of Ar, which turned out to be the largest and bloodiest tarn battle in the history of Gor, in which
thousands of tarnsmen clashed in aerial battle for days. It ended in a draw... Ar did not pierce the defenses of Treve, but
Treve suffered terrible casualties in fending them off. Neither side wishes to repeat the action, and Treve no longer raids
the territories of Ar. Treve is similar in certain respects to the ancient Earth city of Sparta.
A fortress city in the Mountains of Thentis. Possessed of some agriculture, particularly the export
of wool from its goat-like mountain hurts and its export of beans used to make "Black Wine" (coffee). Also famed for its great
Tarn flocks, which are indigenous to the Mountains of Thentis. Most of the tarns on Gor are bred here. Not currently at war
with anyone, except perhaps the city of Treve. Similar to several Tyrolean mountain cities found in the southern alps in ancient
A northern free port, neutrally aligned. Govered by merchant law rather than by civil law, and loyal
to no Ubarate. Located at the juncture of the Laurius River and Thassa (the sea). A large trade town, it handles much of the
distribution of the raw materials harvested from the great Northern Forests, and is a major supply port for both northern
and southern shipping.
A rough frontier town located on the Laurius River, upriver from Lydius. It serves as a staging point
for the transport of bulk goods such as lumber and furs. A favored trade town for the various outlaws and woodsmen of the
The largest and most populous of the desert city-states of Gor. Located in the far south, to the northeast
of Turia, at the edge of the vast Tahari wasteland. It is a major trade center and the focal point of hundreds of desert caravan
routes. It is also a cultural center for the tribesmen of the Tahari, providing the bulk of trade goods both to and from the
desert regions. Similar in many respects to ancient Earth Baghdad.
Mighty seaport/riverport which exists on the edge of the subequatorial rainforests and jungle regions
of Gor. A free city, governed under merchant law. The primary city of the black tribesmen of Schendi, and home of the League
of Black Slavers. Due to its strategic position at the mouth of the southern Cartius river, it is a major trade center for
the various spices, raw materials and trade goods of the jungle regions. Similar in certain respects to the ancient capital
of Ethiopia, and to other large african seaports of the same period on Earth.
A large island not far from Schendi. Similar in some respects to 18th century Jamaica on Earth. Reputed
to be the home of mythical "black wizards" though in actuality there is no magic on Gor.
The largest of the central "exchange islands," governed not by civil authorities but rather according
to merchant law. A free port, allied to no city or Ubarate.
One of the other "exchange islands," south of Teletus. Also governed according to merchant law. A free
port, allied to no city or Ubarate.
Not actually a city, but a scattered group of settlements in the far north. Famous for its inhabitants,
the Torvaldslanders, who are similar in most respects to Earth Vikings of the early medieval period. Known for its superb
sailors and the rough mannerisms of its denizens.
A seaport in the far north, southwest of Torvaldsland. Though sharing a similar "Earth-nordic" culture
with that place, it is far more cultured and civilized. A major trade center of the frigid northern climes of Gor. Similar
to early medieval Copenhagen on Earth, or other Danish settlements of the same period.
A large walled city, a saltwater port locate d south of the Vosk delta on the shores of Thassa. Its
port facilities rival even those of Cos and Tyros, and much of the merchandise and supplies which are transported into the
landlocked northern interior come through rundisium. Through the treachery of her former Ubar, the city of Brundisium, though
officially allied with Ar, served as the staging point for the great Cosian invasion of Ar which took place several years
ago. Needless to say, Brundisium and Ar are no longer allies. Similar to any of the walled seaports of ancient Earth Greece.
Walled river city situated on the Olni River north of Tharna. It is the seat of the Salerian Confederation,
an alliance of four cities dedicated to the restriction of imperialism and piracy on the Olni River. Known for its superb
Warriors. Similar to any of the walled city-states of ancient Earth Greece.
A freshwater port on the Olni River, which is a tributory of the mighty Vosk river. A thriving river
town which was instrumental in the defeat of the Vosk Pirates several years ago. A member of the Vosk League, 19 river towns
united against river piracy on the Vosk.
A large freshwater port on the Olni River, which is a tributory of the mighty Vosk river. Walled and
well defended, it guards the mouth of the Olni where it joins the Vosk. A member of the Salerian Confederation.
A fairly large port city on the Olni river, which took part in a disastrous territorial war against
Ar several years ago. Now rebuilt, it is known for its production and training of male Gladitorial fighting slaves. It is
therefore a large Gladitorial center. Free women are typically well-received there, and several of the training houses are
owned by such free women. Similar to any of the walled city-states of ancient Earth Greece.
A walled city-state not unlike Vonda. Recently served as a mercenary stronghold during the Ar/Cos conflict.
Occupies a position of great strategic importance in the central north. Similar to any of the walled city-states of ancient
Sister city to Tharna, and a producer of much of the silver mined on Gor. One of
the "Silver-Cities" of the Gorean north. Similar to any of the walled city-states of ancient Earth Greece.
A freshwater river port town on the Vosk, originally established as a river colony
and tributory of the Ubarate of Cos. Recently it has split away from the Ubarate and follows its own political agenda, even
allying with the enemies of Cos itself. It is considered an ally of Ar's Station.
A city southwest of Ar, which until recently was ruled by a Tatrix, Sheila of Corcyrus.
She was deposed for her tyranny, and, after a lengthy war, the fortunes of the city are again on the rise. Similar to any
of the walled city-states of ancient Earth Greece.
A freshwater river port town on the Vosk, originally established as a river colony
and tributory of the Ubarate of Ar. Recently it has split away from the Ubarate and follows its own political agenda,
even allying with the enemies of Ar herself. It is considered an ally of Port Cos. Conquered by Cosian Invasion forces several
years ago, its Home Stone nevertheless survived and was returned to the town.
A smallish fortress town at the edge of the "barrens," vast grasslands northeast
of the mountains of Thentis, which guards the trade routes in that region. Known for its large contingent of kailla and Tarn
cavalry, used to resist and suppress raids by the Red Savages which inhabit the barrens. Similar to various western frontier
settlements during the Indian wars of North America on Earth.